D3D10_ASYNC_GETDATA_FLAG enumeration (d3d10.h)

Optional flags that control the behavior of ID3D10Asynchronous::GetData.

Syntax

typedef enum D3D10_ASYNC_GETDATA_FLAG {
  D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1
} ;

Constants

 
D3D10_ASYNC_GETDATA_DONOTFLUSH
Value: 0x1
Do not flush the command buffer. This can potentially cause an infinite loop if GetData is continually called until it returns S_OK as there may still be commands in the command buffer that need to be processed in order for GetData to return S_OK. Since the commands in the command buffer are not flushed they will not be processed and therefore GetData will never return S_OK.

Requirements

Requirement Value
Header d3d10.h

See also

Core Enumerations