ID3D10Resource::GetEvictionPriority method (d3d10.h)

Get the eviction priority of a resource.

Syntax

UINT GetEvictionPriority();

Return value

Type: UINT

One of the following values, which specifies the eviction priority for the resource:

  • DXGI_RESOURCE_PRIORITY_MINIMUM
  • DXGI_RESOURCE_PRIORITY_LOW
  • DXGI_RESOURCE_PRIORITY_NORMAL
  • DXGI_RESOURCE_PRIORITY_HIGH
  • DXGI_RESOURCE_PRIORITY_MAXIMUM

Remarks

This method is a wrapper for GetEvictionPriority and is provided in the ID3D10Resource Interface interface for convenience.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Resource Interface