ID3D10EffectBlendVariable::GetBackingStore method (d3d10effect.h)

Get a pointer to a blend-state variable.

Syntax

HRESULT GetBackingStore(
  [in] UINT             Index,
  [in] D3D10_BLEND_DESC *pBlendDesc
);

Parameters

[in] Index

Type: UINT

Index into an array of blend-state descriptions. If there is only one blend-state variable in the effect, use 0.

[in] pBlendDesc

Type: D3D10_BLEND_DESC*

A pointer to a blend-state description (see D3D10_BLEND_DESC).

Return value

Type: HRESULT

Returns one of the following Direct3D 10 Return Codes.

Remarks

Effect variables are saved in memory in the backing store; when a technique is applied, the values in the backing store are copied to the device. Backing store data can used to recreate the variable when necessary.

Requirements

Requirement Value
Target Platform Windows
Header d3d10effect.h

See also

ID3D10EffectBlendVariable Interface