ID3D10InfoQueue::SetBreakOnSeverity method (d3d10sdklayers.h)

Set a message severity level to break on when a message with that severity level passes through the storage filter.

Syntax

HRESULT SetBreakOnSeverity(
  [in] D3D10_MESSAGE_SEVERITY Severity,
  [in] BOOL                   bEnable
);

Parameters

[in] Severity

Type: D3D10_MESSAGE_SEVERITY

Message severity level to break on (see D3D10_MESSAGE_SEVERITY).

[in] bEnable

Type: BOOL

Turns this breaking condition on or off (true for on, false for off).

Return value

Type: HRESULT

This method returns one of the following Direct3D 10 Return Codes.

Requirements

Requirement Value
Target Platform Windows
Header d3d10sdklayers.h

See also

ID3D10InfoQueue Interface