CD3D11_SHADER_RESOURCE_VIEW_DESC::CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D*,DXGI_FORMAT,UINT,UINT) function (d3d11.h)

Instantiates a new instance of a CD3D11_SHADER_RESOURCE_VIEW_DESC structure that is initialized with 3D texture values.

Syntax

void CD3D11_SHADER_RESOURCE_VIEW_DESC(
  ID3D11Texture3D *pTex3D,
  DXGI_FORMAT     format,
  UINT            mostDetailedMip,
  UINT            mipLevels
);

Parameters

pTex3D

A pointer to a ID3D11Texture3D interface for a 3D texture.

format

A DXGI_FORMAT-typed value that specifies the viewing format.

mostDetailedMip

Index of the most detailed mipmap level to use; this number is from 0 to mipLevels -1.

mipLevels

The maximum number of mipmap levels for the view.

Return value

None

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

CD3D11_SHADER_RESOURCE_VIEW_DESC