ID3D11DeviceContext::CopyStructureCount method (d3d11.h)

Copies data from a buffer holding variable length data.


void CopyStructureCount(
  [in] ID3D11Buffer              *pDstBuffer,
  [in] UINT                      DstAlignedByteOffset,
  [in] ID3D11UnorderedAccessView *pSrcView


[in] pDstBuffer

Type: ID3D11Buffer*

Pointer to ID3D11Buffer. This can be any buffer resource that other copy commands, such as ID3D11DeviceContext::CopyResource or ID3D11DeviceContext::CopySubresourceRegion, are able to write to.

[in] DstAlignedByteOffset

Type: UINT

Offset from the start of pDstBuffer to write 32-bit UINT structure (vertex) count from pSrcView.

[in] pSrcView

Type: ID3D11UnorderedAccessView*

Pointer to an ID3D11UnorderedAccessView of a Structured Buffer resource created with either D3D11_BUFFER_UAV_FLAG_APPEND or D3D11_BUFFER_UAV_FLAG_COUNTER specified when the UAV was created. These types of resources have hidden counters tracking "how many" records have been written.

Return value



Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also