ID3D11DeviceContext::DrawIndexed method (d3d11.h)
Draw indexed, non-instanced primitives.
void DrawIndexed( [in] UINT IndexCount, [in] UINT StartIndexLocation, [in] INT BaseVertexLocation );
Number of indices to draw.
The location of the first index read by the GPU from the index buffer.
A value added to each index before reading a vertex from the vertex buffer.
A draw API submits work to the rendering pipeline.
If the sum of both indices is negative, the result of the function call is undefined.