ID3D11DeviceContext::OMGetDepthStencilState method (d3d11.h)
Gets the depth-stencil state of the output-merger stage.
void OMGetDepthStencilState( [out, optional] ID3D11DepthStencilState **ppDepthStencilState, [out, optional] UINT *pStencilRef );
[out, optional] ppDepthStencilState
Address of a pointer to a depth-stencil state interface (see ID3D11DepthStencilState) to be filled with information from the device.
[out, optional] pStencilRef
Pointer to the stencil reference value used in the depth-stencil test.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Windows Phone 8: This API is supported.