D3D12_TEX2DMS_SRV structure (d3d12.h)

Describes the subresources from a multi sampled 2D texture to use in a shader-resource view.

Syntax

typedef struct D3D12_TEX2DMS_SRV {
  UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_SRV;

Members

UnusedField_NothingToDefine

Integer of any value. See remarks.

Remarks

This structure is a member of the D3D12_SHADER_RESOURCE_VIEW_DESC structure.

Since a multi sampled 2D texture contains a single subresource, there is actually nothing to specify in D3D12_TEX2DMS_SRV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.

Requirements

Requirement Value
Header d3d12.h

See also

Core Structures