D3D12_FEATURE_DATA_VIDEO_ENCODER_PROFILE_LEVEL structure (d3d12video.h)

Provides data for calls to ID3D12VideoDevice::CheckFeatureSupport when the feature specified is D3D12_FEATURE_VIDEO_ENCODER_PROFILE_LEVEL. Retrieves a value indicating if the specified profile is supported for video encoding.

Syntax

typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_PROFILE_LEVEL {
  UINT                              NodeIndex;
  D3D12_VIDEO_ENCODER_CODEC         Codec;
  D3D12_VIDEO_ENCODER_PROFILE_DESC  Profile;
  BOOL                              IsSupported;
  D3D12_VIDEO_ENCODER_LEVEL_SETTING MinSupportedLevel;
  D3D12_VIDEO_ENCODER_LEVEL_SETTING MaxSupportedLevel;
} D3D12_FEATURE_DATA_VIDEO_ENCODER_PROFILE_LEVEL;

Members

NodeIndex

For single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) to which the command queue applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set.

Codec

A member of the D3D12_VIDEO_ENCODER_CODEC enumeration specifying the codec for which the supported profile level is being queried.

Profile

A D3D12_VIDEO_ENCODER_PROFILE_DESC structure specifying the profile for which support is being queried.

IsSupported

Receives a boolean value indicating if the specified profile is supported for the specified codec.

MinSupportedLevel

Output field that receives the minimum supported level for the selected codec and profile if supported.

MaxSupportedLevel

Output field that receives the maximum supported level for the selected codec and profile if supported.

Requirements

Requirement Value
Minimum supported client Windows Build 22000
Minimum supported server Windows Build 22000
Header d3d12video.h