IDirect3DVolume9::GetPrivateData method (d3d9.h)

Copies the private data associated with the volume to a provided buffer.

Syntax

HRESULT GetPrivateData(
  [in]      REFGUID refguid,
  [in, out] void    *pData,
  [in, out] DWORD   *pSizeOfData
);

Parameters

[in] refguid

Type: REFGUID

Reference to (C++) or address of (C) the globally unique identifier that identifies the private data to retrieve.

[in, out] pData

Type: void*

Pointer to a previously allocated buffer to fill with the requested private data if the call succeeds. The application calling this method is responsible for allocating and releasing this buffer. If this parameter is NULL, this method will return the buffer size in pSizeOfData.

[in, out] pSizeOfData

Type: DWORD*

Pointer to the size of the buffer at pData, in bytes. If this value is less than the actual size of the private data, such as 0, the method sets this parameter to the required buffer size, and the method returns D3DERR_MOREDATA.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_MOREDATA, D3DERR_NOTFOUND.

Requirements

Requirement Value
Target Platform Windows
Header d3d9.h (include D3D9.h)
Library D3D9.lib

See also

IDirect3DVolume9

IDirect3DVolume9::FreePrivateData

IDirect3DVolume9::SetPrivateData