IDirect3DBaseTexture9::GetLevelCount method (d3d9helper.h)

Returns the number of texture levels in a multilevel texture.

Syntax

DWORD GetLevelCount();

Return value

Type: DWORD

A DWORD value that indicates the number of texture levels in a multilevel texture.

Remarks

Warning  If you create a texture with D3DUSAGE_AUTOGENMIPMAP to make that texture automatically generate sublevels, GetLevelCount always returns 1 for the number of levels.
 
This method applies to the following interfaces, which inherit from IDirect3DBaseTexture9.

Requirements

Requirement Value
Target Platform Windows
Header d3d9helper.h (include D3D9.h)
Library D3D9.lib

See also

IDirect3DBaseTexture9