IDirectManipulationInteractionEventHandler interface (directmanipulation.h)

Defines methods to handle interactions when they are detected.

Note  When implementing this interface, ensure that the IUnknown implementation supports multithreading through thread-safe reference counting. For more information, see InterlockedIncrement and InterlockedDecrement.


The IDirectManipulationInteractionEventHandler interface inherits from the IUnknown interface. IDirectManipulationInteractionEventHandler also has these types of members:


The IDirectManipulationInteractionEventHandler interface has these methods.


Called when an interaction is detected.


Minimum supported client Windows 8.1 [desktop apps only]
Minimum supported server Windows Server 2012 R2 [desktop apps only]
Target Platform Windows
Header directmanipulation.h

See also

Direct Manipulation Interfaces