ITextRange::Move method (tom.h)
Moves the insertion point forward or backward a specified number of units. If the range is nondegenerate, the range is collapsed to an insertion point at either end, depending on Count, and then is moved.
HRESULT Move( long Unit, long Count, long *pDelta );
Unit to use. The default value is tomCharacter. For information on other values, see the discussion in ITextRange.
Number of Units to move past. The default value is 1. If Count is greater than zero, motion is forward—toward the end of the story—and if Count is less than zero, motion is backward—toward the beginning. If Count is zero, the range is unchanged.
The actual number of Units the insertion point moves past. The pointer can be NULL. For more information, see the Remarks section.
The method returns an HRESULT value. If the method succeeds in moving the insertion point, it returns S_OK. If the method fails, it returns one of the following error codes. For more information about COM error codes, see Error Handling in COM.
||Unit is not supported.|
||Failure for some other reason.|
If the range is degenerate (an insertion point), this method tries to move the insertion point Count Units.
If the range is nondegenerate and Count is greater than zero, this method collapses the range at the end character position, moves the resulting insertion point forward to a Unit boundary (if it is not already at one), and then tries to move Count - 1 Units forward. If the range is nondegenerate and Count is less than zero, this method collapses the range at the start character position, moves the resulting insertion point backward to a Unit boundary (if it isn't already at one), and then tries to move |Count| - 1 Units backward. Thus, in both cases, collapsing a nondegenerate range to an insertion point, whether moving to the start or end of the Unit following the collapse, counts as a Unit.
The ITextRange::Move method returns pDelta = number of Units actually moved. This method never moves the insertion point beyond the story of this range. If CountUnits would move the insertion point before the beginning of the story, it is moved to the story beginning and pDelta is set accordingly. Similarly, if Count Units would move it beyond the end of the story, it is moved to the story end.
The ITextRange::Move method works similarly to the UI-oriented MoveLeft and MoveRight methods, except that the direction of motion is logical rather than geometrical. That is, with ITextRange::Move the direction is either toward the end or toward the start of the story. Depending on the language, moving toward the end of the story could be moving to the left or to the right. To get a feel for Count, press Ctrl+Right Arrow in a Microsoft Word document for a variety of selections. In left-to-right text, this keystroke behaves the same as
Move(tomWord, 1), and
MoveRight(tomWord, 1). Count corresponds to the number of times you press Ctrl+Right Arrow.
For example, if you press Ctrl+Right Arrow for the selections shown in both of the following figures, you end up with an insertion point at character position 8, since this command collapses the selections at their end character positions (7 and 8, respectively) and moves to the next tomWord boundary.The first selection does not include the blank space at character position 7, so Ctrl+Right Arrow moves past the space to the tomWord boundary at character position 8. The end character position is already at a tomWord boundary for the second selection, so Ctrl+Right Arrow just collapses the selection at that boundary. Similarly, Ctrl+Left Arrow, which for this text acts like
Move(tomWord, -1), and
MoveLeft(tomWord, 1)collapses the first selection at character position 5, which is already at a tomWord boundary, so no more motion occurs. But Ctrl+Left Arrow collapses the second selection at character position 4 and then moves to zero, since that's the next tomWord boundary in the direction of motion.
The return argument, pDelta, is set equal to the number of Units that the insertion point is moved including one Unit for collapsing a nondegenerate range and moving it to a Unit boundary. So, if no motion and no collapse occur, as when the range is an insertion point at the end of the story, pDelta is set equal to zero. This approach is useful for controlling program loops that process a whole story.
In both of the cases mentioned above, calling
Move(tomWord, 1) sets pDelta equal to 1 because the ranges were collapsed. Similarly, calling
Move(tomWord, -1) sets pDelta equal to -1 for both cases. Collapsing, with or without moving part of a Unit to a Unit boundary, counts as a Unit moved.
The direction of motion refers to the logical character ordering in the plain-text backing store. This approach avoids the problems of geometrical ordering, such as left versus right and up versus down, in international software. Such geometrical methods are still needed in the edit engine, of course, since keyboards have arrow keys to invoke them. If the range is really an ITextSelection object, then methods like MoveLeft and MoveRight can be used.
If Unit specifies characters (tomCharacter), the Text Object Model (TOM) uses the Unicode character set. To convert between Unicode and multibyte character sets the MultiByteToWideChar and WideCharToMultiByte functions provide easy ways to convert between Unicode and multibyte character sets on import and export, respectively. For more information, see Open. In this connection, the use of a carriage return/line feed (CR/LF) to separate paragraphs is as problematic as double-byte character set (DBCS). The ITextSelection UI methods back up over a CR/LF as if it were a single character, but the ITextRange::Move methods count CR/LFs as two characters. It's clearly better to use a single character as a paragraph separator, which in TOM is represented by a character return, although the Unicode paragraph separator character, 0x2029, is accepted. In general, TOM engines should support CR/LF, carriage return (CR), line feed (LF), vertical tab, form feed, and 0x2029. Microsoft Rich Edit 2.0 also supports CR/CR/LF for backward compatibility.
|Minimum supported client||Windows Vista [desktop apps only]|
|Minimum supported server||Windows Server 2003 [desktop apps only]|