D3DXCreateCubeTextureFromFileInMemory function

Creates a cube texture from a file in memory.

Syntax

HRESULT D3DXCreateCubeTextureFromFileInMemory(
  _In_  LPDIRECT3DDEVICE9      pDevice,
  _In_  LPCVOID                pSrcData,
  _In_  UINT                   SrcDataSize,
  _Out_ LPDIRECT3DCUBETEXTURE9 *ppCubeTexture
);

Parameters

pDevice [in]

Type: LPDIRECT3DDEVICE9

Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the cube texture.

pSrcData [in]

Type: LPCVOID

Pointer to the file in memory from which to create the cubemap. See Remarks.

SrcDataSize [in]

Type: UINT

Size of the file in memory, in bytes.

ppCubeTexture [out]

Type: LPDIRECT3DCUBETEXTURE9*

Address of a pointer to an IDirect3DCubeTexture9 interface, representing the created cube texture object.

Return value

Type: HRESULT

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_NOTAVAILABLE, D3DERR_OUTOFVIDEOMEMORY, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.

Remarks

This function supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga. See D3DXIMAGE_FILEFORMAT.

The function is equivalent to D3DXCreateCubeTextureFromFileInMemoryEx(pDevice, pSrcData, SrcDataSize, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, ppCubeTexture).

Note that a resource created with this function when called from a IDirect3DDevice9 object will be placed in the memory class denoted by D3DPOOL_MANAGED. When this method is called from a IDirect3DDevice9Ex object the resource will be placed in the memory class denoted by D3DPOOL_DEFAULT.

This method is designed to be used for loading image files stored as RT_RCDATA, which is an application-defined resource (raw data). Otherwise this method will fail.

Filtering is automatically applied to a texture created using this method. The filtering is equivalent to D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER in D3DX_FILTER.

D3DXCreateCubeTextureFromFileInMemory uses the DirectDraw surface (DDS) file format. The DirectX Texture Editor (Dxtex.exe) enables you to generate a cube map from other file formats and save it in the DDS file format. You can get Dxtex.exe and learn about it from the DirectX SDK. For info about the DirectX SDK, see Where is the DirectX SDK?.

Requirements

Requirement Value
Header
D3dx9tex.h
Library
D3dx9.lib

See also

Texture Functions in D3DX 9