D3DXSaveTextureToFileInMemory function

Saves a texture to an image file.

Syntax

HRESULT D3DXSaveTextureToFileInMemory(
  _Out_       LPD3DXBUFFER           *ppDestBuf,
  _In_        D3DXIMAGE_FILEFORMAT   DestFormat,
  _In_        LPDIRECT3DBASETEXTURE9 pSrcTexture,
  _In_  const PALETTEENTRY           *pSrcPalette
);

Parameters

ppDestBuf [out]

Type: LPD3DXBUFFER*

Address of a pointer to an ID3DXBuffer that will store the image.

DestFormat [in]

Type: D3DXIMAGE_FILEFORMAT

D3DXIMAGE_FILEFORMAT specifying the file format to use when saving. This function supports saving to all D3DXIMAGE_FILEFORMAT formats except Portable Pixmap (.ppm) and Targa/Truevision Graphics Adapter (.tga).

pSrcTexture [in]

Type: LPDIRECT3DBASETEXTURE9

Pointer to IDirect3DBaseTexture9 interface containing the image to be saved.

pSrcPalette [in]

Type: const PALETTEENTRY*

Pointer to a PALETTEENTRY structure containing a palette of 256 colors. This parameter can be NULL.

Return value

Type: HRESULT

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be the following: D3DERR_INVALIDCALL.

Remarks

This function handles conversion to and from compressed texture formats.

Requirements

Requirement Value
Header
D3dx9tex.h
Library
D3dx9.lib

See also

Texture Functions in D3DX 9

D3DXSaveSurfaceToFileInMemory

D3DXSaveVolumeToFileInMemory