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Returns the cross product of two floating-point, 3D vectors.
ret cross(x, y) |
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Parameters
Item | Description |
---|---|
x |
[in] The first floating-point, 3D vector. |
y |
[in] The second floating-point, 3D vector. |
Return Value
The cross product of the x parameter and the y parameter.
Type Description
Name | Template Type | Component Type | Size |
---|---|---|---|
x | vector | float | 3 |
y | vector | float | 3 |
ret | vector | float | 3 |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 2 (DirectX HLSL) and higher shader models | yes |
Shader Model 1 (DirectX HLSL) | vs_1_1 and ps_1_4 |