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Gets the sampling position (x,y) for a given sample index.
float<2> GetRenderTargetSamplePosition( in int<1> Index
);
Parameters
Item | Description |
---|---|
Index |
[in] A zero-based sample index. |
Return Value
The (x,y) position of the given sample.
Remarks
Use this function and GetRenderTargetSampleCount to find out the number and position of the sampling locations for a render target.
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 4 and higher shader models | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |