Registers - vs_1_1
This section contains reference information for the input and output registers implemented by vertex shader version 1_1.
Input Registers
Register | Name | Count | R/W | # Read ports | # Reads / inst | Dimension | RelAddr | Defaults | Requires DCL |
---|---|---|---|---|---|---|---|---|---|
a0 | Address Register | 1 | R/W | 1 | Unlimited | See note 3 | No | None | No |
c# | Constant Float Register | See note 2 | R | 1 | Unlimited | 4 | a0.x | (0, 0, 0, 0) | No |
v# | Input Register | 16 | R | 1 | Unlimited | 4 | No | See note 1 | Yes |
r# | Temporary Register | 12 | R/W | 3 | Unlimited | 4 | No | None | No |
Notes:
- Partial (0, 0, 0, 1) - If only a subset of channels are updated, the remaining channels will default to (0, 0, 0, 1).
- Equal to D3DCAPS9.MaxVertexShaderConst (at least 96 for vs_1_1).
- Only .x channel is available.
Output Registers
Register | Name | Count | R/W | Dimension | RelAddr | Defaults | Requires DCL |
---|---|---|---|---|---|---|---|
oPos | Position Register | 1 | W | 4 | No | None | No |
oFog | Fog Register | 1 | W | 1 | No | None | No |
oPts | Point Size Register | 1 | W | 1 | No | None | No |
oD# | Color Register; See note 1 | 2 | W | 4 | No | None | No |
oT# | Texture Coordinate Register | 8 | W | 4 | No | None | No |
Notes:
- oD0 is the diffuse color output; oD1 is the specular color output.
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