Output buffer that appears as a stream the shader may append to. Only structured buffers can take T types that are structures.
|Append||Appends a value to the end of the buffer.|
|GetDimensions||Gets the resource dimensions.|
The UAV format bound to this resource needs to be created with the DXGI_FORMAT_UNKNOWN format.
The UAV bound to this resource must have been created with D3D11_BUFFER_UAV_FLAG_APPEND.
For more information about an append structured buffer, see both sections: append and consume buffer and structured buffer.
Minimum Shader Model
This object is supported in the following shader models.
|Shader Model 5 and higher shader models||yes|
This object is supported for the following types of shaders: