UI. Composition. Scenes Namespace
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Provides APIs for loading 3D models and composing 3D scenes.
Represents a box that encloses a 3D scene.
Represents a functional part of a scene.
Represents a collection of SceneComponent objects that can be individually accessed by index.
Represents an asset that describes how a surface is rendered.
Represents an input that influences a material.
Represents a mesh (the list of vertices that describe the polygons that make up a scene).
Represents a collection of material attributes for a scene mesh as key/value pairs.
Represents a component that renders a SceneMesh.
Represents a material that has that has the appearance of metal.
Represents a group of 3-D transforms on a node, including rotation, scale, and translation.
Represents an element in the scene's visual tree.
Represents a collection of SceneNode objects that can be individually accessed by index.
The base class for objects that make up a 3D scene.
Represents a material that uses Physically Based Rendering (PBR).
Represents the base class for scene rendering components.
Represents an input to a composition surface.
Represents a container visual for the nodes of a 3D scene.
Defines constants that specify the alpha mode for a scene.
Defines constants that specify scene attribute semantics.
Defines constants that specify what kind a scene component is.
Defines constants that specify how wrapping occurs for a scene.