BuildInfoExtensions.AppendSymbols Method

Definition

Overloads

AppendSymbols(IBuildInfo, IEnumerable<String>)

Append symbols to the end of the IBuildInfo's BuildSymbols.

C++
public:
[System::Runtime::CompilerServices::Extension]
 static void AppendSymbols(Microsoft::MixedReality::Toolkit::Build::Editor::IBuildInfo ^ buildInfo, System::Collections::Generic::IEnumerable<System::String ^> ^ symbols);

Parameters

buildInfo
IBuildInfo
symbols
IEnumerable<String>

The string collection to append.

Applies to

MRTK2 Unity 2018 2.7.0 and other versions
Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0

AppendSymbols(IBuildInfo, String[])

Append symbols to the end of the IBuildInfo'sBuildSymbols.

C++
public:
[System::Runtime::CompilerServices::Extension]
 static void AppendSymbols(Microsoft::MixedReality::Toolkit::Build::Editor::IBuildInfo ^ buildInfo, ... cli::array <System::String ^> ^ symbol);

Parameters

buildInfo
IBuildInfo
symbol
String[]

The string array to append.

Applies to

MRTK2 Unity 2018 2.7.0 and other versions
Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0