BuildInfoExtensions.HasAnySymbols Method

Definition

Overloads

HasAnySymbols(IBuildInfo, IEnumerable<String>)

Does the IBuildInfo contain any of the provided symbols in the BuildSymbols?

HasAnySymbols(IBuildInfo, String[])

Does the IBuildInfo contain any of the provided symbols in the BuildSymbols?

HasAnySymbols(IBuildInfo, IEnumerable<String>)

Does the IBuildInfo contain any of the provided symbols in the BuildSymbols?

C++
public:
[System::Runtime::CompilerServices::Extension]
 static bool HasAnySymbols(Microsoft::MixedReality::Toolkit::Build::Editor::IBuildInfo ^ buildInfo, System::Collections::Generic::IEnumerable<System::String ^> ^ symbols);

Parameters

buildInfo
IBuildInfo
symbols
IEnumerable<String>

The string collection of symbols to match.

Returns

True, if any of the provided symbols are in the BuildSymbols

Applies to

MRTK2 Unity 2018 2.7.0 and other versions
Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0

HasAnySymbols(IBuildInfo, String[])

Does the IBuildInfo contain any of the provided symbols in the BuildSymbols?

C++
public:
[System::Runtime::CompilerServices::Extension]
 static bool HasAnySymbols(Microsoft::MixedReality::Toolkit::Build::Editor::IBuildInfo ^ buildInfo, ... cli::array <System::String ^> ^ symbols);

Parameters

buildInfo
IBuildInfo
symbols
String[]

The string array of symbols to match.

Returns

True, if any of the provided symbols are in the BuildSymbols

Applies to

MRTK2 Unity 2018 2.7.0 and other versions
Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0