UwpBuildInfo Class
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public ref class UwpBuildInfo : Microsoft::MixedReality::Toolkit::Build::Editor::BuildInfo
public class UwpBuildInfo : Microsoft.MixedReality.Toolkit.Build.Editor.BuildInfo
type UwpBuildInfo = class
inherit BuildInfo
Public Class UwpBuildInfo
Inherits BuildInfo
- Inheritance
Allow |
If true, unsafe code will be allowed in the generated Assembly-CSharp project. |
Auto |
Should the build auto increment the build version number? (Inherited from BuildInfo) |
Build |
Build the appx bundle after building Unity Player? |
Build |
Build options to include in the Unity player build pipeline. (Inherited from BuildInfo) |
Build |
The build platform (i.e. x86, x64) (Inherited from BuildInfo) |
Build |
The symbols associated with this build. (Inherited from BuildInfo) |
Build |
The build target. |
Color |
Optional parameter to set the player's ColorSpace (Inherited from BuildInfo) |
Configuration |
The build configuration (i.e. debug, release, or master) (Inherited from BuildInfo) |
Device |
When present, adds a DeviceCapability for each entry in the list to the manifest |
Gaze |
If true, the 'Gaze Input' capability will be added to the AppX manifest after the Unity build. |
Is |
Is this build being issued from the command line? (Inherited from BuildInfo) |
Log |
The default location of log files generated by sub-processes of the build system. (Inherited from BuildInfo) |
Multicore |
Use multiple cores for building the appx bundle? |
Nuget |
Optional path to nuget.exe. Used when performing package restore with nuget.exe (instead of msbuild) is desired. |
Output |
The directory to put the final build output. (Inherited from BuildInfo) |
Platform |
VC Platform Toolset used building the appx bundle |
Post |
A post-build action to raise after building the Unity player. (Inherited from BuildInfo) |
Pre |
A pre-build action to raise before building the Unity player. (Inherited from BuildInfo) |
Rebuild |
Force rebuilding the appx bundle? |
Research |
If true, the 'Research Mode' capability will be added to the AppX manifest after the Unity build. |
Scenes |
The list of scenes to include in the build. (Inherited from BuildInfo) |
Scripting |
Optional parameter to set the scripting backend (Inherited from BuildInfo) |
Append |
Append symbols to the end of the IBuildInfo's BuildSymbols. |
Append |
Append symbols to the end of the IBuildInfo'sBuildSymbols. |
Append |
Appends the IBuildInfo's BuildSymbols without including debug, release or master. |
Has |
Does the IBuildInfo contain any of the provided symbols in the BuildSymbols? |
Has |
Does the IBuildInfo contain any of the provided symbols in the BuildSymbols? |
Has |
Checks if the IBuildInfo has any configuration symbols (i.e. debug, release, or master). |
Remove |
Remove symbols from the IBuildInfo's BuildSymbols. |
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |