MixedRealityShaderGUI.GetFloatProperty(Material, String) Method
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Get the value of a given float property for a material
C++
protected:
static Nullable<float> GetFloatProperty(UnityEngine::Material ^ material, System::String ^ propertyName);
protected static float? GetFloatProperty (UnityEngine.Material material, string propertyName);
static member GetFloatProperty : UnityEngine.Material * string -> Nullable<single>
Protected Shared Function GetFloatProperty (material As Material, propertyName As String) As Nullable(Of Single)
- material
- UnityEngine.Material
material to check
- propertyName
- String
name of property against material
if has property, then value of that property for current material, null otherwise
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |