MixedRealityShaderGUI.SetupMaterialWithRenderingMode Method
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C++
protected:
static void SetupMaterialWithRenderingMode(UnityEngine::Material ^ material, Microsoft::MixedReality::Toolkit::Editor::MixedRealityShaderGUI::RenderingMode mode, Microsoft::MixedReality::Toolkit::Editor::MixedRealityShaderGUI::CustomRenderingMode customMode, int renderQueueOverride);
protected static void SetupMaterialWithRenderingMode (UnityEngine.Material material, Microsoft.MixedReality.Toolkit.Editor.MixedRealityShaderGUI.RenderingMode mode, Microsoft.MixedReality.Toolkit.Editor.MixedRealityShaderGUI.CustomRenderingMode customMode, int renderQueueOverride);
static member SetupMaterialWithRenderingMode : UnityEngine.Material * Microsoft.MixedReality.Toolkit.Editor.MixedRealityShaderGUI.RenderingMode * Microsoft.MixedReality.Toolkit.Editor.MixedRealityShaderGUI.CustomRenderingMode * int -> unit
Protected Shared Sub SetupMaterialWithRenderingMode (material As Material, mode As MixedRealityShaderGUI.RenderingMode, customMode As MixedRealityShaderGUI.CustomRenderingMode, renderQueueOverride As Integer)
- material
- UnityEngine.Material
- customMode
- MixedRealityShaderGUI.CustomRenderingMode
- renderQueueOverride
- Int32
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |