ChangeManipulation Class
Important
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Test script that forcefully stops manipulation on the manipulatedObject when it collides with the collisionTrigger
C++
public ref class ChangeManipulation : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/ChangeManipulation")]
public class ChangeManipulation : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/ChangeManipulation")>]
type ChangeManipulation = class
inherit MonoBehaviour
Public Class ChangeManipulation
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourChangeManipulation
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |