BaseController.TrackingState Property
Important
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Outputs the current state of the Input Source, whether it is tracked or not. As defined by the SDK / Unity.
C++
public: property Microsoft::MixedReality::Toolkit::TrackingState TrackingState { public:
Microsoft::MixedReality::Toolkit::TrackingState get(); protected:
void set(Microsoft::MixedReality::Toolkit::TrackingState value); };
public Microsoft.MixedReality.Toolkit.TrackingState TrackingState { get; protected set; }
member this.TrackingState : Microsoft.MixedReality.Toolkit.TrackingState with get, set
Public Property TrackingState As TrackingState
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |