BaseInputDeviceManager.EnablePointerCache Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Control mechanism to enable/disable use of Pointer Cache in request/recycling of pointers by Input System
C++
public:
property bool EnablePointerCache { bool get(); void set(bool value); };
public bool EnablePointerCache { get; set; }
member this.EnablePointerCache : bool with get, set
Public Property EnablePointerCache As Boolean
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |