IMixedRealityInputSystem.RaisePositionInputChanged Method

Definition

Overloads

RaisePositionInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, Vector2)

Raise the 2 degrees of freedom input event.

C++
public:
 void RaisePositionInputChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction inputAction, UnityEngine::Vector2 position);

Parameters

handedness
Handedness
position
UnityEngine.Vector2

Applies to

MRTK2 Unity 2018 2.7.0 and other versions
Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0

RaisePositionInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, Vector3)

Raise the 3 degrees of freedom input event.

C++
public:
 void RaisePositionInputChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction inputAction, UnityEngine::Vector3 position);

Parameters

handedness
Handedness
position
UnityEngine.Vector3

Applies to

MRTK2 Unity 2018 2.7.0 and other versions
Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0