BaseSpatialMeshObserver.OcclusionMaterial Property

Definition

Gets or sets the Material to be used when spatial Meshes should occlude other objects.

C++
public:
 property UnityEngine::Material ^ OcclusionMaterial { UnityEngine::Material ^ get(); void set(UnityEngine::Material ^ value); };

Property Value

UnityEngine.Material

Implements

Applies to

Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0