RoomFileSerializer Class
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Converts a UnityEngine.Mesh object to and from an array of bytes that conform to the .room file format. File header: vertex count (32 bit integer), triangle count (32 bit integer) Vertex list: vertex.x, vertex.y, vertex.z (all 32 bit float) Triangle index list: 32 bit integers
C++
public ref class RoomFileSerializer abstract sealed
public static class RoomFileSerializer
type RoomFileSerializer = class
Public Class RoomFileSerializer
- Inheritance
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RoomFileSerializer
Deserialize(Binary |
Deserializes a list of Mesh objects from the provided byte array. |
Product | Versions |
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MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |