TestHand.SetRotation(Quaternion, Int32) Method
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Rotate the controller to new rotation
C#
public override System.Collections.IEnumerator SetRotation (UnityEngine.Quaternion newRotation, int numSteps = -1);
override this.SetRotation : UnityEngine.Quaternion * int -> System.Collections.IEnumerator
Public Iterator Overrides Function SetRotation (newRotation As Quaternion, Optional numSteps As Integer = -1) As IEnumerator
- newRotation
- UnityEngine.Quaternion
New rotation of controller
- numSteps
- Int32
Number of frames to rotate over.
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |