BaseMeshOutline.OutlineMaterial Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The material used to render the outline. Outline materials should normal have "Depth Write" set to Off and "Vertex Extrusion" enabled. Most MRTK/Standard features should work as an outline material, but it is recommended to keep the outline material as simple as possible.
C++
public:
property UnityEngine::Material ^ OutlineMaterial { UnityEngine::Material ^ get(); void set(UnityEngine::Material ^ value); };
public UnityEngine.Material OutlineMaterial { get; set; }
member this.OutlineMaterial : UnityEngine.Material with get, set
Public Property OutlineMaterial As Material
UnityEngine.Material
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |