BezierDataProvider.GetUpVectorInternal(Single) Method
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Gets the up vector at a normalized length along line (used for rotation)
C++
protected:
override UnityEngine::Vector3 GetUpVectorInternal(float normalizedLength);
protected override UnityEngine.Vector3 GetUpVectorInternal (float normalizedLength);
override this.GetUpVectorInternal : single -> UnityEngine.Vector3
Protected Overrides Function GetUpVectorInternal (normalizedLength As Single) As Vector3
- normalizedLength
- Single
UnityEngine.Vector3
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |