ClippingPrimitive.RemoveRenderer Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
RemoveRenderer(Renderer) |
Removes a renderer to the list of objects this clipping primitive clips. |
RemoveRenderer(Renderer, Boolean) |
Removes a renderer from the list of objects this clipping primitive clips. |
Removes a renderer to the list of objects this clipping primitive clips.
C++
public:
void RemoveRenderer(UnityEngine::Renderer ^ _renderer);
public void RemoveRenderer (UnityEngine.Renderer _renderer);
member this.RemoveRenderer : UnityEngine.Renderer -> unit
Public Sub RemoveRenderer (_renderer As Renderer)
Parameters
- _renderer
- UnityEngine.Renderer
Applies to
MRTK2 Unity 2018 2.7.0 and other versions
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
Removes a renderer from the list of objects this clipping primitive clips.
C#
public void RemoveRenderer (UnityEngine.Renderer _renderer, bool autoDestroyMaterial = true);
member this.RemoveRenderer : UnityEngine.Renderer * bool -> unit
Public Sub RemoveRenderer (_renderer As Renderer, Optional autoDestroyMaterial As Boolean = true)
Parameters
- _renderer
- UnityEngine.Renderer
- autoDestroyMaterial
- Boolean
Applies to
MRTK2 Unity 2019 2.8.0 and MRTK2 Unity 2020 2.8.0
Product | Versions |
---|---|
MRTK2 Unity 2019 | 2.8.0 |
MRTK2 Unity 2020 | 2.8.0 |