ClippingPrimitive.UseOnPreRender Property

Definition

Toggles whether the primitive will use the Camera OnPreRender event.

C++
public:
 property bool UseOnPreRender { bool get(); void set(bool value); };

Property Value

Remarks

This is especially helpful if you're trying to clip dynamically created objects that may be added to the scene after LateUpdate such as OnWillRender

Applies to

Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0