ClippingPrimitive.UseOnPreRender Property
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Toggles whether the primitive will use the Camera OnPreRender event.
C++
public:
property bool UseOnPreRender { bool get(); void set(bool value); };
public bool UseOnPreRender { get; set; }
member this.UseOnPreRender : bool with get, set
Public Property UseOnPreRender As Boolean
This is especially helpful if you're trying to clip dynamically created objects that may be added to the scene after LateUpdate such as OnWillRender
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |