TapToPlace.UseDefaultSurfaceNormalOffset Property

Definition

If true, the default surface normal offset will be used instead of any value specified for the SurfaceNormalOffset property.
If false, the SurfaceNormalOffset is used. The default surface normal offset is the Z extents of the bounds on the attached collider, this ensures the object being placed is aligned on a surface.

C++
public:
 property bool UseDefaultSurfaceNormalOffset { bool get(); void set(bool value); };

Property Value

Applies to

Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0