StabilizedRay.DynamicExpDecay(Vector3, Vector3, Single) Method
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Compute stabilized vector3 given a previously stabilized value, and a new sample, given a half life.
C++
public:
static UnityEngine::Vector3 DynamicExpDecay(UnityEngine::Vector3 from, UnityEngine::Vector3 to, float hLife);
public static UnityEngine.Vector3 DynamicExpDecay (UnityEngine.Vector3 from, UnityEngine.Vector3 to, float hLife);
static member DynamicExpDecay : UnityEngine.Vector3 * UnityEngine.Vector3 * single -> UnityEngine.Vector3
Public Shared Function DynamicExpDecay (from As Vector3, to As Vector3, hLife As Single) As Vector3
- from
- UnityEngine.Vector3
Previous stabilized Vector3.
- to
- UnityEngine.Vector3
New Vector3 sample.
- hLife
- Single
Half life used for stabilization.
UnityEngine.Vector3
Stabilized Vector 3.
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |