StabilizedRay.DynamicExpDecay(Vector3, Vector3, Single) Method

Definition

Compute stabilized vector3 given a previously stabilized value, and a new sample, given a half life.

C++
public:
 static UnityEngine::Vector3 DynamicExpDecay(UnityEngine::Vector3 from, UnityEngine::Vector3 to, float hLife);

Parameters

from
UnityEngine.Vector3

Previous stabilized Vector3.

to
UnityEngine.Vector3

New Vector3 sample.

hLife
Single

Half life used for stabilization.

Returns

UnityEngine.Vector3

Stabilized Vector 3.

Applies to

Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0