Avx10v2 Class

Definition

Important

Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

Important

This API is not CLS-compliant.

C#
[System.CLSCompliant(false)]
public abstract class Avx10v2 : System.Runtime.Intrinsics.X86.Avx10v1
Inheritance
Attributes

Properties

Methods

Add(Vector256<Double>, Vector256<Double>, FloatRoundingMode)
Add(Vector256<Single>, Vector256<Single>, FloatRoundingMode)
ConvertToByteWithSaturationAndZeroExtendToInt32(Vector128<Single>)
ConvertToByteWithSaturationAndZeroExtendToInt32(Vector256<Single>, FloatRoundingMode)
ConvertToByteWithSaturationAndZeroExtendToInt32(Vector256<Single>)
ConvertToByteWithTruncatedSaturationAndZeroExtendToInt32(Vector128<Single>)
ConvertToByteWithTruncatedSaturationAndZeroExtendToInt32(Vector256<Single>)
ConvertToSByteWithSaturationAndZeroExtendToInt32(Vector128<Single>)
ConvertToSByteWithSaturationAndZeroExtendToInt32(Vector256<Single>, FloatRoundingMode)
ConvertToSByteWithSaturationAndZeroExtendToInt32(Vector256<Single>)
ConvertToSByteWithTruncatedSaturationAndZeroExtendToInt32(Vector128<Single>)
ConvertToSByteWithTruncatedSaturationAndZeroExtendToInt32(Vector256<Single>)
ConvertToVector128Int32(Vector256<Double>, FloatRoundingMode)
ConvertToVector128Single(Vector256<Double>, FloatRoundingMode)
ConvertToVector128Single(Vector256<Int64>, FloatRoundingMode)
ConvertToVector128Single(Vector256<UInt64>, FloatRoundingMode)
ConvertToVector128UInt16(Vector128<UInt16>)
ConvertToVector128UInt32(Vector128<UInt32>)
ConvertToVector128UInt32(Vector256<Double>, FloatRoundingMode)
ConvertToVector256Double(Vector256<Int64>, FloatRoundingMode)
ConvertToVector256Double(Vector256<UInt64>, FloatRoundingMode)
ConvertToVector256Int32(Vector256<Single>, FloatRoundingMode)
ConvertToVector256Int64(Vector128<Single>, FloatRoundingMode)
ConvertToVector256Int64(Vector256<Double>, FloatRoundingMode)
ConvertToVector256Single(Vector256<Int32>, FloatRoundingMode)
ConvertToVector256Single(Vector256<UInt32>, FloatRoundingMode)
ConvertToVector256UInt32(Vector256<Single>, FloatRoundingMode)
ConvertToVector256UInt64(Vector128<Single>, FloatRoundingMode)
ConvertToVector256UInt64(Vector256<Double>, FloatRoundingMode)
Divide(Vector256<Double>, Vector256<Double>, FloatRoundingMode)
Divide(Vector256<Single>, Vector256<Single>, FloatRoundingMode)
Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
MinMax(Vector128<Double>, Vector128<Double>, Byte)
MinMax(Vector128<Single>, Vector128<Single>, Byte)
MinMax(Vector256<Double>, Vector256<Double>, Byte)
MinMax(Vector256<Single>, Vector256<Single>, Byte)
MinMaxScalar(Vector128<Double>, Vector128<Double>, Byte)
MinMaxScalar(Vector128<Single>, Vector128<Single>, Byte)
Multiply(Vector256<Double>, Vector256<Double>, FloatRoundingMode)
Multiply(Vector256<Single>, Vector256<Single>, FloatRoundingMode)
Scale(Vector256<Double>, Vector256<Double>, FloatRoundingMode)
Scale(Vector256<Single>, Vector256<Single>, FloatRoundingMode)
Sqrt(Vector256<Double>, FloatRoundingMode)
Sqrt(Vector256<Single>, FloatRoundingMode)
Subtract(Vector256<Double>, Vector256<Double>, FloatRoundingMode)
Subtract(Vector256<Single>, Vector256<Single>, FloatRoundingMode)
ToString()

Returns a string that represents the current object.

(Inherited from Object)

Applies to

Product Versions
.NET 10