QuaternionAnimation.UseShortestPath Property

Definition

Important

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Gets or sets a Boolean value that indicates whether the animation uses spherical linear interpolation to calculate the shortest arc between positions.

C#
public bool UseShortestPath { get; set; }

Property Value

Boolean value that indicates whether the animation uses spherical linear interpolation to calculate the shortest arc between positions.

Remarks

Dependency Property Information

Item Value
Identifier field UseShortestPathProperty
Metadata properties set to true None

Applies to

Product Versions
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
Windows Desktop 3.0, 3.1, 5, 6, 7, 8, 9, 10