Storyboard.Seek Method

Definition

Seeks this Storyboard to a new position when the next clock tick occurs.

Overloads

Seek(TimeSpan)

Seeks this Storyboard to the specified position. The Storyboard performs the requested seek when the next clock tick occurs.

Seek(TimeSpan, TimeSeekOrigin)

Seeks this Storyboard to the specified position. The Storyboard performs the requested seek when the next clock tick occurs.

Seek(FrameworkContentElement, TimeSpan, TimeSeekOrigin)

Seeks this Storyboard to the specified position. The Storyboard performs the requested seek when the next clock tick occurs.

Seek(FrameworkElement, TimeSpan, TimeSeekOrigin)

Seeks this Storyboard to the specified position. The Storyboard performs the requested seek when the next clock tick occurs.

Seek(TimeSpan)

Seeks this Storyboard to the specified position. The Storyboard performs the requested seek when the next clock tick occurs.

C#
public void Seek(TimeSpan offset);

Parameters

offset
TimeSpan

A positive or negative value that describes the amount by which the timeline should move forward or backward.

Remarks

Note that seek operations do not take the storyboard's SpeedRatio or SlipBehavior settings into account. The storyboard is treated as though it has a SpeedRatio of 1 and no SlipBehavior.

To interactively control this storyboard, you must use the same containingObject parameter when calling the interactive methods that you used to begin the storyboard. A controllable storyboard can pause, resume, seek, stop, and be removed. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. For an example, see How to: Control a Storyboard After It Starts.

Applies to

.NET Framework 4.8.1 and other versions
Product Versions
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
Windows Desktop 3.0, 3.1, 5, 6, 7, 8, 9, 10

Seek(TimeSpan, TimeSeekOrigin)

Seeks this Storyboard to the specified position. The Storyboard performs the requested seek when the next clock tick occurs.

C#
public void Seek(TimeSpan offset, System.Windows.Media.Animation.TimeSeekOrigin origin);

Parameters

offset
TimeSpan

A positive or negative value that describes the amount by which the timeline should move forward or backward from the specified origin.

origin
TimeSeekOrigin

The position from which offset is applied.

Remarks

Note that seek operations do not take the storyboard's SpeedRatio or SlipBehavior settings into account. The storyboard is treated as though it has a SpeedRatio of 1 and no SlipBehavior.

To interactively control this storyboard, you must use the same containingObject parameter when calling the interactive methods that you used to begin the storyboard. A controllable storyboard can pause, resume, seek, stop, and be removed. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. For an example, see How to: Control a Storyboard After It Starts.

Applies to

.NET Framework 4.8.1 and other versions
Product Versions
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
Windows Desktop 3.0, 3.1, 5, 6, 7, 8, 9, 10

Seek(FrameworkContentElement, TimeSpan, TimeSeekOrigin)

Seeks this Storyboard to the specified position. The Storyboard performs the requested seek when the next clock tick occurs.

C#
public void Seek(System.Windows.FrameworkContentElement containingObject, TimeSpan offset, System.Windows.Media.Animation.TimeSeekOrigin origin);

Parameters

containingObject
FrameworkContentElement

The object specified when the Begin(FrameworkContentElement, Boolean) method was called. This object contains the Clock objects that were created for this storyboard and its children.

offset
TimeSpan

A positive or negative value that describes the amount by which the timeline should move forward or backward from the specified origin.

origin
TimeSeekOrigin

The position from which offset is applied.

Examples

The following example shows both the Seek and SeekAlignedToLastTick methods.

C#
/*
    This example shows how to control
    a storyboard after it has started.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;

namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
    public partial class FrameworkContentElementSeekExample : FlowDocument
    {
    
        private Storyboard myStoryboard;
        private TextBlock currentTimeIndicator;
        private TextBox seekDestination;
        private TextBlock rectangleWidthIndicator;
        private Rectangle myRectangle;
        
        public FrameworkContentElementSeekExample()
        {
        
            // Create a name scope for the page.
            NameScope.SetNameScope(this, new NameScope());        
        
            this.Background = Brushes.White;

            BlockUIContainer controlsContainer = new BlockUIContainer();  

            StackPanel myStackPanel = new StackPanel();
            myStackPanel.Margin = new Thickness(20);
            
            // Create a rectangle.
            myRectangle = new Rectangle();
            myRectangle.Width = 100;
            myRectangle.Height = 20;
            myRectangle.Margin = new Thickness(12,0,0,5);
            myRectangle.Fill = new SolidColorBrush(Color.FromArgb(170, 51, 51, 255));
            myRectangle.HorizontalAlignment = HorizontalAlignment.Left;
            myStackPanel.Children.Add(myRectangle);
            
            // Assign the rectangle a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations.
            this.RegisterName("myRectangle", myRectangle);           
            
            //
            // Create an animation and a storyboard to animate the
            // rectangle.
            //
            DoubleAnimation myDoubleAnimation = 
                new DoubleAnimation(100, 500, new Duration(TimeSpan.FromSeconds(60)));            
            Storyboard.SetTargetName(myDoubleAnimation, "myRectangle");
            Storyboard.SetTargetProperty(myDoubleAnimation, new PropertyPath(Rectangle.WidthProperty));
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(myDoubleAnimation);
            
            //
            // Create some buttons to control the storyboard
            // and a panel to contain them.
            //
            StackPanel buttonPanel = new StackPanel();
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);            
            buttonPanel.Children.Add(beginButton);
            Button pauseButton = new Button();
            pauseButton.Content = "Pause";
            pauseButton.Click +=new RoutedEventHandler(pauseButton_Clicked);
            buttonPanel.Children.Add(pauseButton);
            Button resumeButton = new Button();
            resumeButton.Content = "Resume";
            resumeButton.Click +=new RoutedEventHandler(resumeButton_Clicked);
            buttonPanel.Children.Add(resumeButton);
            Button skipToFillButton = new Button();
            skipToFillButton.Content = "Skip to Fill";
            skipToFillButton.Click +=new RoutedEventHandler(skipToFillButton_Clicked);
            buttonPanel.Children.Add(skipToFillButton);
            Button setSpeedRatioButton = new Button();
            setSpeedRatioButton.Content = "Triple Speed";
            setSpeedRatioButton.Click +=new RoutedEventHandler(setSpeedRatioButton_Clicked);
            buttonPanel.Children.Add(setSpeedRatioButton);
            Button stopButton = new Button();
            stopButton.Content = "Stop";
            stopButton.Click +=new RoutedEventHandler(stopButton_Clicked);
            buttonPanel.Children.Add(stopButton);
            Button removeButton = new Button();
            removeButton.Content = "Remove";
            removeButton.Click +=new RoutedEventHandler(removeButton_Clicked);
            buttonPanel.Children.Add(removeButton);            
            
            myStackPanel.Children.Add(buttonPanel);    
            
            // Create some controls to display the
            // storyboard's current time and the
            // current width of the rectangle.
            StackPanel seekPanel = new StackPanel();
            seekPanel.Margin = new Thickness(10);
            StackPanel aPanel = new StackPanel();
            Label aLabel = new Label();
            aPanel.Orientation = Orientation.Horizontal;
            aLabel.Content = "Current Time: ";
            aPanel.Children.Add(aLabel);
            currentTimeIndicator = new TextBlock();
            aPanel.Children.Add(currentTimeIndicator);
            seekPanel.Children.Add(aPanel);
            
            aPanel = new StackPanel();
            aPanel.Orientation = Orientation.Horizontal;
            aLabel = new Label();
            aLabel.Content = "Rectangle Width: ";
            aPanel.Children.Add(aLabel);
            rectangleWidthIndicator = new TextBlock();
            rectangleWidthIndicator.Text = myRectangle.Width.ToString(); 
            aPanel.Children.Add(rectangleWidthIndicator);
            seekPanel.Children.Add(aPanel);

            // Create some controls to enable the
            // user to specify a seek position.
            
            aPanel = new StackPanel();
            aPanel.Orientation = Orientation.Horizontal;
            aLabel = new Label();
            aLabel.Content = "Seek Offset: " ;
            aPanel.Children.Add(aLabel);
            seekDestination = new TextBox();
            seekDestination.Text = "0";
            aPanel.Children.Add(seekDestination);       
            seekPanel.Children.Add(aPanel);

            Button seekButton = new Button();
            seekButton.Content = "Seek";
            seekButton.Click += new RoutedEventHandler(seekButton_Clicked);
            seekPanel.Children.Add(seekButton);
            Button seekAlignedToLastTickButton = new Button();
            seekAlignedToLastTickButton.Content = "Seek Aligned to Last Tick";
            seekAlignedToLastTickButton.Click += new RoutedEventHandler(seekAlignedToLastTickButton_Clicked);
            seekPanel.Children.Add(seekAlignedToLastTickButton);           
            
            myStackPanel.Children.Add(seekPanel);
            
            controlsContainer.Child = myStackPanel;
            this.Blocks.Add(controlsContainer);
            
            myStoryboard.CurrentTimeInvalidated += new EventHandler(myStoryboard_CurrentTimeInvalidated);
        }
        
        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Specifying "true" as the second Begin parameter
            // makes this storyboard controllable.
            myStoryboard.Begin(this, true);          
        }
        
        // Pauses the storyboard.
        private void pauseButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Pause(this);          
        }
        
        // Resumes the storyboard.
        private void resumeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Resume(this);          
        }     
        
        // Advances the storyboard to its fill period.
        private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.SkipToFill(this);          
        } 
        
        // Updates the storyboard's speed.
        private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(this, 3);          
        }           
        
        // Stops the storyboard.
        private void stopButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Stop(this);          
        }         
        
        // Removes the storyboard.
        private void removeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Remove(this);          
        }        
        
        private void seekButton_Clicked(object sender, RoutedEventArgs args)
        {
            try {

                TimeSpan seekTime = TimeSpan.Parse(seekDestination.Text);
                myStoryboard.Seek(this, seekTime, TimeSeekOrigin.BeginTime);
                
                // The rectangle width will probably not be at its new
                // value when this call is made, because the storyboard's
                // clock probably hasn't ticked yet.
                rectangleWidthIndicator.Text = myRectangle.Width.ToString();
            }catch(FormatException ex)
            {
                MessageBox.Show("Invalid TimeSpan value.");
                seekDestination.Focus();
            }
        }
        
        private void seekAlignedToLastTickButton_Clicked(object sender, RoutedEventArgs args)
        {

            try {

                TimeSpan seekTime = TimeSpan.Parse(seekDestination.Text);
                myStoryboard.SeekAlignedToLastTick(this, seekTime, TimeSeekOrigin.BeginTime);
                
                // The rectangle width will be at its new
                // value when this call is made, because SeekAlignedToLastTick 
                // operation immediately updates timeline and animation
                // values.          
                rectangleWidthIndicator.Text = myRectangle.Width.ToString();
            }catch(FormatException ex)
            {
                MessageBox.Show("Invalid TimeSpan value.");
                seekDestination.Focus();
            }    
        }
        
        private void myStoryboard_CurrentTimeInvalidated(object sender, EventArgs e)
        {
        
            currentTimeIndicator.Text = myStoryboard.GetCurrentTime(this).ToString();
        }
    }
}

Remarks

Note that seek operations do not take the storyboard's SpeedRatio or SlipBehavior settings into account. The storyboard is treated as though it has a SpeedRatio of 1 and no SlipBehavior.

This method changes the storyboard clock's CurrentState to Active. This method has no effect on the timing tree until the next time a tick is processed. As a side-effect, the appropriate events are also not raised until then.

To interactively control this storyboard, you must use the same containingObject parameter when calling the interactive methods that you used to begin the storyboard. A controllable storyboard can pause, resume, seek, stop, and be removed. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. For an example, see How to: Control a Storyboard After It Starts.

Seeking a storyboard triggers the CurrentGlobalSpeedInvalidated and CurrentStateInvalidated events.

Applies to

.NET Framework 4.8.1 and other versions
Product Versions
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
Windows Desktop 3.0, 3.1, 5, 6, 7, 8, 9, 10

Seek(FrameworkElement, TimeSpan, TimeSeekOrigin)

Seeks this Storyboard to the specified position. The Storyboard performs the requested seek when the next clock tick occurs.

C#
public void Seek(System.Windows.FrameworkElement containingObject, TimeSpan offset, System.Windows.Media.Animation.TimeSeekOrigin origin);

Parameters

containingObject
FrameworkElement

The object specified when the Begin(FrameworkElement, Boolean) method was called. This object contains the Clock objects that were created for this storyboard and its children.

offset
TimeSpan

A positive or negative value that describes the amount by which the timeline should move forward or backward from the specified origin.

origin
TimeSeekOrigin

The position from which offset is applied.

Examples

The following example shows how to seek (skip) to one second after a Storyboard begins.

C#
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;

namespace Microsoft.Samples.Animation.TimingBehaviors
{
    public partial class SeekStoryboardExample : Page
    {
    
        private Storyboard myStoryboard;

        public SeekStoryboardExample()
        {
        
            // Create a name scope for the page.
            NameScope.SetNameScope(this, new NameScope());        

            StackPanel myStackPanel = new StackPanel();
            
            // Create a rectangle.
            Rectangle myRectangle = new Rectangle();
            myRectangle.Width = 100;
            myRectangle.Height = 20;
            myRectangle.Margin = new Thickness(12,0,0,5);
            myRectangle.Fill = new SolidColorBrush(Color.FromArgb(170, 51, 51, 255));
            myRectangle.HorizontalAlignment = HorizontalAlignment.Left;
            myStackPanel.Children.Add(myRectangle);
            
            // Assign the rectangle a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations.
            this.RegisterName("myRectangle", myRectangle);           
            
            //
            // Create an animation and a storyboard to animate the
            // rectangle.
            //
            DoubleAnimation myDoubleAnimation = 
                new DoubleAnimation(100, 500, new Duration(TimeSpan.FromSeconds(5)));            
            Storyboard.SetTargetName(myDoubleAnimation, "myRectangle");
            Storyboard.SetTargetProperty(myDoubleAnimation, new PropertyPath(Rectangle.WidthProperty));
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(myDoubleAnimation);
            
            // Create a buton to begin the Storyboard.
            StackPanel buttonPanel = new StackPanel();
            buttonPanel.Orientation = Orientation.Horizontal;
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);
            buttonPanel.Children.Add(beginButton);

            // Create a button to seek to a specific time in the Storyboard.
            Button seekStoryboardButton = new Button();
            seekStoryboardButton.Content = "Seek to One Second After Begin Time";
            seekStoryboardButton.Click += new RoutedEventHandler(seekStoryboardButton_Clicked);
            buttonPanel.Children.Add(seekStoryboardButton);

            myStackPanel.Children.Add(buttonPanel);           
            this.Content = myStackPanel;            
        }
        
        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Specifying "true" as the second Begin parameter
            // makes this storyboard controllable.
            myStoryboard.Begin(this, true);          
        }

        // Seek (skip to) one second into the Storboard's active period (Duration). 
        private void seekStoryboardButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Create time interval to seek to. This TimeSpan is set for one second.
            TimeSpan myTimeSpan = new TimeSpan(0, 0, 1);

            // Seek (skip to) to one second from the begin time of the Storyboard.
            myStoryboard.Seek(this, myTimeSpan, TimeSeekOrigin.BeginTime);
        }   
    }
}

The next example shows both the Seek and SeekAlignedToLastTick methods.

C#
/*
    This example shows how to seek a storyboard.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;

namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
    public partial class SeekExample : Page
    {
    
        private Storyboard myStoryboard;
        private TextBlock currentTimeIndicator;
        private TextBox seekDestination;
        private TextBlock rectangleWidthIndicator;
        private Rectangle myRectangle;
        
        public SeekExample()
        {
        
            // Create a name scope for the page.
            NameScope.SetNameScope(this, new NameScope());        
        
            this.WindowTitle = "Controlling a Storyboard";
            this.Background = Brushes.White;

            StackPanel myStackPanel = new StackPanel();
            myStackPanel.Margin = new Thickness(20);
            
            // Create a rectangle.
            myRectangle = new Rectangle();
            myRectangle.Width = 100;
            myRectangle.Height = 20;
            myRectangle.Margin = new Thickness(12,0,0,5);
            myRectangle.Fill = new SolidColorBrush(Color.FromArgb(170, 51, 51, 255));
            myRectangle.HorizontalAlignment = HorizontalAlignment.Left;
            myStackPanel.Children.Add(myRectangle);
            
            // Assign the rectangle a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations.
            this.RegisterName("myRectangle", myRectangle);           
            
            //
            // Create an animation and a storyboard to animate the
            // rectangle.
            //
            DoubleAnimation myDoubleAnimation = 
                new DoubleAnimation(100, 500, new Duration(TimeSpan.FromSeconds(60)));            
            Storyboard.SetTargetName(myDoubleAnimation, "myRectangle");
            Storyboard.SetTargetProperty(myDoubleAnimation, new PropertyPath(Rectangle.WidthProperty));
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(myDoubleAnimation);
            
            //
            // Create some buttons to control the storyboard
            // and a panel to contain them.
            //
            StackPanel buttonPanel = new StackPanel();
            buttonPanel.Orientation = Orientation.Horizontal;
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);            
            buttonPanel.Children.Add(beginButton);
            Button pauseButton = new Button();
            pauseButton.Content = "Pause";
            pauseButton.Click +=new RoutedEventHandler(pauseButton_Clicked);
            buttonPanel.Children.Add(pauseButton);
            Button resumeButton = new Button();
            resumeButton.Content = "Resume";
            resumeButton.Click +=new RoutedEventHandler(resumeButton_Clicked);
            buttonPanel.Children.Add(resumeButton);
            Button skipToFillButton = new Button();
            skipToFillButton.Content = "Skip to Fill";
            skipToFillButton.Click +=new RoutedEventHandler(skipToFillButton_Clicked);
            buttonPanel.Children.Add(skipToFillButton);
            Button setSpeedRatioButton = new Button();
            setSpeedRatioButton.Content = "Triple Speed";
            setSpeedRatioButton.Click +=new RoutedEventHandler(setSpeedRatioButton_Clicked);
            buttonPanel.Children.Add(setSpeedRatioButton);
            Button stopButton = new Button();
            stopButton.Content = "Stop";
            stopButton.Click +=new RoutedEventHandler(stopButton_Clicked);
            buttonPanel.Children.Add(stopButton);
            Button removeButton = new Button();
            removeButton.Content = "Remove";
            removeButton.Click +=new RoutedEventHandler(removeButton_Clicked);
            buttonPanel.Children.Add(removeButton);            
            
            myStackPanel.Children.Add(buttonPanel);    
            
            // Create some controls to display the
            // storyboard's current time and the
            // current width of the rectangle.
            StackPanel seekPanel = new StackPanel();
            seekPanel.Margin = new Thickness(10);
            StackPanel aPanel = new StackPanel();
            Label aLabel = new Label();
            aPanel.Orientation = Orientation.Horizontal;
            aLabel.Content = "Current Time: ";
            aPanel.Children.Add(aLabel);
            currentTimeIndicator = new TextBlock();
            aPanel.Children.Add(currentTimeIndicator);
            seekPanel.Children.Add(aPanel);
            
            aPanel = new StackPanel();
            aPanel.Orientation = Orientation.Horizontal;
            aLabel = new Label();
            aLabel.Content = "Rectangle Width: ";
            aPanel.Children.Add(aLabel);
            rectangleWidthIndicator = new TextBlock();
            rectangleWidthIndicator.Text = myRectangle.Width.ToString(); 
            aPanel.Children.Add(rectangleWidthIndicator);
            seekPanel.Children.Add(aPanel);

            // Create some controls to enable the
            // user to specify a seek position.
            
            aPanel = new StackPanel();
            aPanel.Orientation = Orientation.Horizontal;
            aLabel = new Label();
            aLabel.Content = "Seek Offset: " ;
            aPanel.Children.Add(aLabel);
            seekDestination = new TextBox();
            seekDestination.Text = "0";
            aPanel.Children.Add(seekDestination);       
            seekPanel.Children.Add(aPanel);

            Button seekButton = new Button();
            seekButton.Content = "Seek";
            seekButton.Click += new RoutedEventHandler(seekButton_Clicked);
            seekPanel.Children.Add(seekButton);
            Button seekAlignedToLastTickButton = new Button();
            seekAlignedToLastTickButton.Content = "Seek Aligned to Last Tick";
            seekAlignedToLastTickButton.Click += new RoutedEventHandler(seekAlignedToLastTickButton_Clicked);
            seekPanel.Children.Add(seekAlignedToLastTickButton);           
            
            myStackPanel.Children.Add(seekPanel);
            
            this.Content = myStackPanel;   
            
            myStoryboard.CurrentTimeInvalidated += new EventHandler(myStoryboard_CurrentTimeInvalidated);
        }
        
        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Specifying "true" as the second Begin parameter
            // makes this storyboard controllable.
            myStoryboard.Begin(this, true);          
        }
        
        // Pauses the storyboard.
        private void pauseButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Pause(this);          
        }
        
        // Resumes the storyboard.
        private void resumeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Resume(this);          
        }     
        
        // Advances the storyboard to its fill period.
        private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.SkipToFill(this);          
        } 
        
        // Updates the storyboard's speed.
        private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(this, 3);          
        }           
        
        // Stops the storyboard.
        private void stopButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Stop(this);          
        }         
        
        // Removes the storyboard.
        private void removeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Remove(this);          
        }        
        
        private void seekButton_Clicked(object sender, RoutedEventArgs args)
        {
            try {
            
                // The rectangle width will probably not be at its new
                // value when this call is made, because the storyboard's
                // clock probably hasn't ticked yet.
                TimeSpan seekTime = TimeSpan.Parse(seekDestination.Text);
                myStoryboard.Seek(this, seekTime, TimeSeekOrigin.BeginTime);
                rectangleWidthIndicator.Text = myRectangle.Width.ToString();
            }catch(FormatException ex)
            {
                MessageBox.Show("Invalid TimeSpan value.");
                seekDestination.Focus();
            }
        }
        
        private void seekAlignedToLastTickButton_Clicked(object sender, RoutedEventArgs args)
        {

            try {
            
                // The rectangle width will be at its new
                // value when this call is made, because SeekAlignedToLastTick 
                // operation immediately updates timeline and animation
                // values.        
                TimeSpan seekTime = TimeSpan.Parse(seekDestination.Text);
                myStoryboard.SeekAlignedToLastTick(this, seekTime, TimeSeekOrigin.BeginTime);
                rectangleWidthIndicator.Text = myRectangle.Width.ToString();
            }catch(FormatException ex)
            {
                MessageBox.Show("Invalid TimeSpan value.");
                seekDestination.Focus();
            }    
        }
        
        private void myStoryboard_CurrentTimeInvalidated(object sender, EventArgs e)
        {
        
            currentTimeIndicator.Text = myStoryboard.GetCurrentTime(this).ToString();
        }
    }
}

Remarks

Note that seek operations do not take the storyboard's SpeedRatio or SlipBehavior settings into account. The storyboard is treated as though it has a SpeedRatio of 1 and no SlipBehavior.

This method changes the storyboard clock's CurrentState to Active. This method has no effect on the timing tree until the next time a tick is processed. As a side-effect, the appropriate events are also not raised until then.

To interactively control this storyboard, you must use the same containingObject parameter when calling the interactive methods that you used to begin the storyboard. A controllable storyboard can pause, resume, seek, stop, and be removed if it is made controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. For an example, see How to: Control a Storyboard After It Starts.

Seeking a storyboard triggers the CurrentGlobalSpeedInvalidated and CurrentStateInvalidated events.

See also

Applies to

.NET Framework 4.8.1 and other versions
Product Versions
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
Windows Desktop 3.0, 3.1, 5, 6, 7, 8, 9, 10