InputSystemGlobalHandlerListener Class

Definition

This component ensures that input events are forwarded to this component when focus or gaze is not required.

public ref class InputSystemGlobalHandlerListener abstract : UnityEngine::MonoBehaviour
public abstract class InputSystemGlobalHandlerListener : UnityEngine.MonoBehaviour
type InputSystemGlobalHandlerListener = class
    inherit MonoBehaviour
Public MustInherit Class InputSystemGlobalHandlerListener
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
InputSystemGlobalHandlerListener
Derived

Constructors

InputSystemGlobalHandlerListener()

Methods

EnsureInputSystemValid()

A task that will only complete when the input system has in a valid state.

OnDisable()
OnEnable()
RegisterHandlers()

Overload this method to specify, which global events component wants to listen to. Use RegisterHandler API of InputSystem

Start()
UnregisterHandlers()

Overload this method to specify, which global events component should stop listening to. Use UnregisterHandler API of InputSystem

Applies to