Solver.SnapTo Method

Definition

Overloads

SnapTo(Vector3, Quaternion)
Obsolete.

Snaps the solver to the desired pose.

SnapTo(Vector3, Quaternion, Vector3)

Snaps the solver to the desired pose.

SnapTo(Vector3, Quaternion)

Caution

Use SnapTo(Vector3, Quaternion, Vector3) instead.

Snaps the solver to the desired pose.

public:
 virtual void SnapTo(UnityEngine::Vector3 position, UnityEngine::Quaternion rotation);
[System.Obsolete("Use SnapTo(Vector3, Quaternion, Vector3) instead.")]
public virtual void SnapTo (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation);
[<System.Obsolete("Use SnapTo(Vector3, Quaternion, Vector3) instead.")>]
abstract member SnapTo : UnityEngine.Vector3 * UnityEngine.Quaternion -> unit
override this.SnapTo : UnityEngine.Vector3 * UnityEngine.Quaternion -> unit
Public Overridable Sub SnapTo (position As Vector3, rotation As Quaternion)

Parameters

position
UnityEngine.Vector3
rotation
UnityEngine.Quaternion
Attributes

Remarks

SnapTo may be used to bypass smoothing to a certain position if the object is teleported or spawned.

Applies to

SnapTo(Vector3, Quaternion, Vector3)

Snaps the solver to the desired pose.

public:
 virtual void SnapTo(UnityEngine::Vector3 position, UnityEngine::Quaternion rotation, UnityEngine::Vector3 scale);
public virtual void SnapTo (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale);
abstract member SnapTo : UnityEngine.Vector3 * UnityEngine.Quaternion * UnityEngine.Vector3 -> unit
override this.SnapTo : UnityEngine.Vector3 * UnityEngine.Quaternion * UnityEngine.Vector3 -> unit
Public Overridable Sub SnapTo (position As Vector3, rotation As Quaternion, scale As Vector3)

Parameters

position
UnityEngine.Vector3
rotation
UnityEngine.Quaternion
scale
UnityEngine.Vector3

Remarks

SnapTo may be used to bypass smoothing to a certain position if the object is teleported or spawned.

Applies to