JointKinematicBody Class
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Updates a rigidbody transform against another transform.
public ref class JointKinematicBody : UnityEngine::MonoBehaviour
public class JointKinematicBody : UnityEngine.MonoBehaviour
type JointKinematicBody = class
inherit MonoBehaviour
Public Class JointKinematicBody
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourJointKinematicBody
Handedness |
What hand this component lives on. |
Joint |
The joint this component tracks. |
Joint |
What joint this component lives on. |
On |
An event to subscribe to when the component get's disabled. Useful for tacking when the joint loses tracking. |
On |
An event to subscribe to when the component get's enabled. Useful for tacking when the joint loses tracking. |
Update |
Updates the position of the JointKinematicBody based on JointType. |
Producto | Versiones |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |