JointKinematicBody Class

Definition

Updates a rigidbody transform against another transform.

C++
public ref class JointKinematicBody : UnityEngine::MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
JointKinematicBody

Constructors

Properties

HandednessType

What hand this component lives on.

Joint

The joint this component tracks.

JointType

What joint this component lives on.

OnDisableAction

An event to subscribe to when the component get's disabled. Useful for tacking when the joint loses tracking.

OnEnableAction

An event to subscribe to when the component get's enabled. Useful for tacking when the joint loses tracking.

Methods

UpdateState(Boolean)

Updates the position of the JointKinematicBody based on JointType.

Applies to

Producto Versiones
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0