ProgressIndicatorOrbsRotator Class

Definition

This class manages the 'rotating circle of dots' effect that is used as a Progress Indicator effect.

public ref class ProgressIndicatorOrbsRotator : UnityEngine::MonoBehaviour, Microsoft::MixedReality::Toolkit::UI::IProgressIndicator
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/ProgressIndicatorOrbsRotator")]
public class ProgressIndicatorOrbsRotator : UnityEngine.MonoBehaviour, Microsoft.MixedReality.Toolkit.UI.IProgressIndicator
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/ProgressIndicatorOrbsRotator")>]
type ProgressIndicatorOrbsRotator = class
    inherit MonoBehaviour
    interface IProgressIndicator
Public Class ProgressIndicatorOrbsRotator
Inherits MonoBehaviour
Implements IProgressIndicator
Inheritance
UnityEngine.MonoBehaviour
ProgressIndicatorOrbsRotator
Attributes
UnityEngine.AddComponentMenuAttribute
Implements

Constructors

ProgressIndicatorOrbsRotator()

Fields

acceleration
hasAnimationFinished
revolutions
rotationSpeedRawDegrees
spacingDegrees
testStop

Properties

MainTransform

The progress indicator's main transform. You can use this to attach follow scripts or solvers to the indicator.

Message

The message to display during loading.

Progress

Loading progress value from 0 (just started) to 1 (complete)

State

Used to determine whether it's appropriate to use this indicator.

Methods

AwaitTransitionAsync()

Returns after progress indicator completes its opening or closing transition.

CloseAsync()

Closes the progress indicator after loading is finished. Method is async to allow for animation to complete.

CloseImmediate()

Closes the progress indicator immediately. No fade out animation. All gameObjects for the progress indicator are reset to the correct values.

OpenAsync()

Opens the progress indicator before loading begins. Method is async to allow for animation to begin before loading.

StopOrbs()

Applies to