PlayerStateTransitionReason Enum

Definition

Reasons for player state changes.

C#
public enum PlayerStateTransitionReason
Inheritance
PlayerStateTransitionReason

Fields

Name Value Description
UserInvoked 0

User-invoked state change.

PlayCompleted 1

Play-completed state change.

AutomaticMode 2

Automatic-mode state change.

Applies to

Producto Versiones
Lync UCMA 4.0, 5.0, latest