List<T>.Count Propiedad

Definición

Obtiene el número de elementos incluidos en List<T>.

public:
 property int Count { int get(); };
public int Count { get; }
member this.Count : int
Public ReadOnly Property Count As Integer

Valor de propiedad

Int32

Número de elementos contenidos en List<T>.

Implementaciones

Ejemplos

En el ejemplo siguiente se muestra cómo comprobar la capacidad y el recuento de un List<T> objeto que contiene un objeto de negocio simple y se muestra el uso del TrimExcess método para quitar capacidad adicional.

using System;
using System.Collections.Generic;
// Simple business object. A PartId is used to identify a part
// but the part name be different for the same Id.
public class Part : IEquatable<Part>
{
    public string PartName { get; set; }
    public int PartId { get; set; }
    public override string ToString()
    {
        return "ID: " + PartId + "   Name: " + PartName;
    }
    public override bool Equals(object obj)
    {
        if (obj == null) return false;
        Part objAsPart = obj as Part;
        if (objAsPart == null) return false;
        else return Equals(objAsPart);
    }
    public override int GetHashCode()
    {
        return base.GetHashCode();
    }
    public bool Equals(Part other)
    {
        if (other == null) return false;
        return (this.PartId.Equals(other.PartId));
    }
    // Should also override == and != operators.
}
public class Example
{

    public static void Main()
    {
        List<Part> parts = new List<Part>();

        Console.WriteLine("\nCapacity: {0}", parts.Capacity);

        parts.Add(new Part() { PartName = "crank arm", PartId = 1234 });
        parts.Add(new Part() { PartName = "chain ring", PartId = 1334 });
        parts.Add(new Part() { PartName = "seat", PartId = 1434 });
        parts.Add(new Part() { PartName = "cassette", PartId = 1534 });
        parts.Add(new Part() { PartName = "shift lever", PartId = 1634 }); ;

        Console.WriteLine();
        foreach (Part aPart in parts)
        {
            Console.WriteLine(aPart);
        }

        Console.WriteLine("\nCapacity: {0}", parts.Capacity);
        Console.WriteLine("Count: {0}", parts.Count);

        parts.TrimExcess();
        Console.WriteLine("\nTrimExcess()");
        Console.WriteLine("Capacity: {0}", parts.Capacity);
        Console.WriteLine("Count: {0}", parts.Count);

        parts.Clear();
        Console.WriteLine("\nClear()");
        Console.WriteLine("Capacity: {0}", parts.Capacity);
        Console.WriteLine("Count: {0}", parts.Count);
    }
    /*
     This code example produces the following output.
            Capacity: 0

            ID: 1234   Name: crank arm
            ID: 1334   Name: chain ring
            ID: 1434   Name: seat
            ID: 1534   Name: cassette
            ID: 1634   Name: shift lever

            Capacity: 8
            Count: 5

            TrimExcess()
            Capacity: 5
            Count: 5

            Clear()
            Capacity: 5
            Count: 0
     */
}
Imports System.Collections.Generic

' Simple business object. A PartId is used to identify a part 
' but the part name can change.
Public Class Part
    Implements IEquatable(Of Part)
    Public Property PartName() As String
        Get
            Return m_PartName
        End Get
        Set(value As String)
            m_PartName = Value
        End Set
    End Property
    Private m_PartName As String
    Public Property PartId() As Integer
        Get
            Return m_PartId
        End Get
        Set(value As Integer)
            m_PartId = Value
        End Set
    End Property
    Private m_PartId As Integer
    Public Overrides Function ToString() As String
        Return "ID: " & PartId & "   Name: " & PartName
    End Function
    Public Overrides Function Equals(obj As Object) As Boolean
        If obj Is Nothing Then
            Return False
        End If
        Dim objAsPart As Part = TryCast(obj, Part)
        If objAsPart Is Nothing Then
            Return False
        Else
            Return Equals(objAsPart)
        End If
    End Function
    Public Overrides Function GetHashCode() As Integer
        Return MyBase.GetHashCode()
    End Function
    Public Overloads Function Equals(other As Part) As Boolean Implements IEquatable(Of Part).Equals
        If other Is Nothing Then
            Return False
        End If
        Return (Me.PartId.Equals(other.PartId))
    End Function
    ' Should also override == and != operators.

End Class
Public Class Example

    Public Shared Sub Main()
        Dim parts As New List(Of Part)()

        Console.WriteLine(vbLf & "Capacity: {0}", parts.Capacity)

        ' Add parts to the list.
        parts.Add(New Part() With { _
             .PartName = "crank arm", _
             .PartId = 1234 _
        })
        parts.Add(New Part() With { _
             .PartName = "chain ring", _
             .PartId = 1334 _
        })
        parts.Add(New Part() With { _
             .PartName = "regular seat", _
             .PartId = 1434 _
        })
        parts.Add(New Part() With { _
             .PartName = "banana seat", _
             .PartId = 1444 _
        })
        parts.Add(New Part() With { _
             .PartName = "cassette", _
             .PartId = 1534 _
        })
        parts.Add(New Part() With { _
             .PartName = "shift lever", _
             .PartId = 1634 _
        })



        Console.WriteLine()
        For Each aPart As Part In parts
            Console.WriteLine(aPart)
        Next

        Console.WriteLine(vbLf & "Capacity: {0}", parts.Capacity)
        Console.WriteLine("Count: {0}", parts.Count)

        parts.TrimExcess()
        Console.WriteLine(vbLf & "TrimExcess()")
        Console.WriteLine("Capacity: {0}", parts.Capacity)
        Console.WriteLine("Count: {0}", parts.Count)

        parts.Clear()
        Console.WriteLine(vbLf & "Clear()")
        Console.WriteLine("Capacity: {0}", parts.Capacity)
        Console.WriteLine("Count: {0}", parts.Count)
    End Sub
    '
    '     This code example produces the following output. 
    '            Capacity: 0
    '
    '            ID: 1234   Name: crank arm
    '            ID: 1334   Name: chain ring
    '            ID: 1434   Name: seat
    '            ID: 1534   Name: cassette
    '            ID: 1634   Name: shift lever
    '
    '            Capacity: 8
    '            Count: 6
    '
    '            TrimExcess()
    '            Capacity: 6
    '            Count: 6
    '
    '            Clear()
    '            Capacity: 6
    '            Count: 0
    '     

End Class

En el ejemplo siguiente se muestra el valor de la Count propiedad en varios puntos de la vida de una lista. Una vez creada y rellenada la lista y sus elementos mostrados, se muestran las Capacity propiedades y Count . Estas propiedades se muestran de nuevo después de llamar al TrimExcess método y de nuevo después de borrar el contenido de la lista.

using namespace System;
using namespace System::Collections::Generic;

void main()
{
    List<String^>^ dinosaurs = gcnew List<String^>();

    Console::WriteLine("\nCapacity: {0}", dinosaurs->Capacity);

    dinosaurs->Add("Tyrannosaurus");
    dinosaurs->Add("Amargasaurus");
    dinosaurs->Add("Mamenchisaurus");
    dinosaurs->Add("Deinonychus");
    dinosaurs->Add("Compsognathus");

    Console::WriteLine();
    for each(String^ dinosaur in dinosaurs )
    {
        Console::WriteLine(dinosaur);
    }

    Console::WriteLine("\nCapacity: {0}", dinosaurs->Capacity);
    Console::WriteLine("Count: {0}", dinosaurs->Count);

    Console::WriteLine("\nContains(\"Deinonychus\"): {0}",
        dinosaurs->Contains("Deinonychus"));

    Console::WriteLine("\nInsert(2, \"Compsognathus\")");
    dinosaurs->Insert(2, "Compsognathus");

    Console::WriteLine();
    for each(String^ dinosaur in dinosaurs )
    {
        Console::WriteLine(dinosaur);
    }

    Console::WriteLine("\ndinosaurs[3]: {0}", dinosaurs[3]);

    Console::WriteLine("\nRemove(\"Compsognathus\")");
    dinosaurs->Remove("Compsognathus");

    Console::WriteLine();
    for each(String^ dinosaur in dinosaurs )
    {
        Console::WriteLine(dinosaur);
    }

    dinosaurs->TrimExcess();
    Console::WriteLine("\nTrimExcess()");
    Console::WriteLine("Capacity: {0}", dinosaurs->Capacity);
    Console::WriteLine("Count: {0}", dinosaurs->Count);

    dinosaurs->Clear();
    Console::WriteLine("\nClear()");
    Console::WriteLine("Capacity: {0}", dinosaurs->Capacity);
    Console::WriteLine("Count: {0}", dinosaurs->Count);
}

/* This code example produces the following output:

Capacity: 0

Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus

Capacity: 8
Count: 5

Contains("Deinonychus"): True

Insert(2, "Compsognathus")

Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus

dinosaurs[3]: Mamenchisaurus

Remove("Compsognathus")

Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus

TrimExcess()
Capacity: 5
Count: 5

Clear()
Capacity: 5
Count: 0
 */
List<string> dinosaurs = new List<string>();

Console.WriteLine("\nCapacity: {0}", dinosaurs.Capacity);

dinosaurs.Add("Tyrannosaurus");
dinosaurs.Add("Amargasaurus");
dinosaurs.Add("Mamenchisaurus");
dinosaurs.Add("Deinonychus");
dinosaurs.Add("Compsognathus");
Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
    Console.WriteLine(dinosaur);
}

Console.WriteLine("\nCapacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);

Console.WriteLine("\nContains(\"Deinonychus\"): {0}",
    dinosaurs.Contains("Deinonychus"));

Console.WriteLine("\nInsert(2, \"Compsognathus\")");
dinosaurs.Insert(2, "Compsognathus");

Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
    Console.WriteLine(dinosaur);
}

// Shows accessing the list using the Item property.
Console.WriteLine("\ndinosaurs[3]: {0}", dinosaurs[3]);

Console.WriteLine("\nRemove(\"Compsognathus\")");
dinosaurs.Remove("Compsognathus");

Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
    Console.WriteLine(dinosaur);
}

dinosaurs.TrimExcess();
Console.WriteLine("\nTrimExcess()");
Console.WriteLine("Capacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);

dinosaurs.Clear();
Console.WriteLine("\nClear()");
Console.WriteLine("Capacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);

/* This code example produces the following output:

Capacity: 0

Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus

Capacity: 8
Count: 5

Contains("Deinonychus"): True

Insert(2, "Compsognathus")

Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus

dinosaurs[3]: Mamenchisaurus

Remove("Compsognathus")

Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus

TrimExcess()
Capacity: 5
Count: 5

Clear()
Capacity: 5
Count: 0
 */
Imports System.Collections.Generic

Public Class Example

    Public Shared Sub Main()
        Dim dinosaurs As New List(Of String)

        Console.WriteLine(vbLf & "Capacity: {0}", dinosaurs.Capacity)

        dinosaurs.Add("Tyrannosaurus")
        dinosaurs.Add("Amargasaurus")
        dinosaurs.Add("Mamenchisaurus")
        dinosaurs.Add("Deinonychus")
        dinosaurs.Add("Compsognathus")

        Console.WriteLine()
        For Each dinosaur As String In dinosaurs
            Console.WriteLine(dinosaur)
        Next

        Console.WriteLine(vbLf & "Capacity: {0}", dinosaurs.Capacity)
        Console.WriteLine("Count: {0}", dinosaurs.Count)

        Console.WriteLine(vbLf & "Contains(""Deinonychus""): {0}", _
            dinosaurs.Contains("Deinonychus"))

        Console.WriteLine(vbLf & "Insert(2, ""Compsognathus"")")
        dinosaurs.Insert(2, "Compsognathus")

        Console.WriteLine()
        For Each dinosaur As String In dinosaurs
            Console.WriteLine(dinosaur)
        Next
        ' Shows how to access the list using the Item property.
        Console.WriteLine(vbLf & "dinosaurs(3): {0}", dinosaurs(3))
        Console.WriteLine(vbLf & "Remove(""Compsognathus"")")
        dinosaurs.Remove("Compsognathus")

        Console.WriteLine()
        For Each dinosaur As String In dinosaurs
            Console.WriteLine(dinosaur)
        Next

        dinosaurs.TrimExcess()
        Console.WriteLine(vbLf & "TrimExcess()")
        Console.WriteLine("Capacity: {0}", dinosaurs.Capacity)
        Console.WriteLine("Count: {0}", dinosaurs.Count)

        dinosaurs.Clear()
        Console.WriteLine(vbLf & "Clear()")
        Console.WriteLine("Capacity: {0}", dinosaurs.Capacity)
        Console.WriteLine("Count: {0}", dinosaurs.Count)
    End Sub
End Class

' This code example produces the following output:
'
'Capacity: 0
'
'Tyrannosaurus
'Amargasaurus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'Capacity: 8
'Count: 5
'
'Contains("Deinonychus"): True
'
'Insert(2, "Compsognathus")
'
'Tyrannosaurus
'Amargasaurus
'Compsognathus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'dinosaurs(3): Mamenchisaurus
'
'Remove("Compsognathus")
'
'Tyrannosaurus
'Amargasaurus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'TrimExcess()
'Capacity: 5
'Count: 5
'
'Clear()
'Capacity: 5
'Count: 0

[<EntryPoint>]
let main argv = 
    // We refer to System.Collections.Generic.List<'T> by its type 
    // abbreviation ResizeArray<'T> to avoid conflict with the List module.    
    // Note: In F# code, F# linked lists are usually preferred over
    // ResizeArray<'T> when an extendable collection is required.
    let dinosaurs = ResizeArray<_>()
 
    // Write out the dinosaurs in the ResizeArray.
    let printDinosaurs() =
        printfn ""
        dinosaurs |> Seq.iter (fun p -> printfn "%O" p) 
 
    
    printfn "\nCapacity: %i" dinosaurs.Capacity
 
    dinosaurs.Add("Tyrannosaurus")
    dinosaurs.Add("Amargasaurus")
    dinosaurs.Add("Mamenchisaurus")
    dinosaurs.Add("Deinonychus")
    dinosaurs.Add("Compsognathus")
 
    printDinosaurs()
 
    printfn "\nCapacity: %i" dinosaurs.Capacity
    printfn "Count: %i" dinosaurs.Count
 
    printfn "\nContains(\"Deinonychus\"): %b" (dinosaurs.Contains("Deinonychus"))
 
    printfn "\nInsert(2, \"Compsognathus\")"
    dinosaurs.Insert(2, "Compsognathus")
 
    printDinosaurs()
 
    // Shows accessing the list using the Item property.
    printfn "\ndinosaurs[3]: %s" dinosaurs.[3]
 
    printfn "\nRemove(\"Compsognathus\")"
    dinosaurs.Remove("Compsognathus") |> ignore
 
    printDinosaurs()
 
    dinosaurs.TrimExcess()
    printfn "\nTrimExcess()"
    printfn "Capacity: %i" dinosaurs.Capacity
    printfn "Count: %i" dinosaurs.Count
 
    dinosaurs.Clear()
    printfn "\nClear()"
    printfn "Capacity: %i" dinosaurs.Capacity
    printfn "Count: %i" dinosaurs.Count
 
    0 // return an integer exit code
 
    (* This code example produces the following output:
 
Capacity: 0
 
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
 
Capacity: 8
Count: 5
 
Contains("Deinonychus"): true
 
Insert(2, "Compsognathus")
 
Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus
 
dinosaurs[3]: Mamenchisaurus
 
Remove("Compsognathus")
 
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
 
TrimExcess()
Capacity: 5
Count: 5
 
Clear()
Capacity: 5
Count: 0
    *)

Comentarios

Capacity es el número de elementos que List<T> puede almacenar antes de que se requiera cambiar el tamaño. Countes el número de elementos que se encuentran realmente en .List<T>

Capacity siempre es mayor o igual que Count. Si Count supera al agregar elementos, la capacidad aumenta mediante la reasignación automática de la matriz interna antes de copiar los elementos antiguos Capacity y agregar los nuevos elementos.

La recuperación del valor de esta propiedad es una operación O(1).

Se aplica a

Consulte también