BaseControllerPointer.Rays Property
Important
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The scene query rays.
C++
public: property cli::array <Microsoft::MixedReality::Toolkit::Physics::RayStep> ^ Rays { public:
cli::array <Microsoft::MixedReality::Toolkit::Physics::RayStep> ^ get(); protected:
void set(cli::array <Microsoft::MixedReality::Toolkit::Physics::RayStep> ^ value); };
public Microsoft.MixedReality.Toolkit.Physics.RayStep[] Rays { get; protected set; }
member this.Rays : Microsoft.MixedReality.Toolkit.Physics.RayStep[] with get, set
Public Property Rays As RayStep()
RayStep[]
Producto | Versiones |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |