BaseInputSimulationService.GetOrAddHandDevice Method
Important
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Caution
Use GetOrAddControllerDevice instead.
C++
protected:
Microsoft::MixedReality::Toolkit::Input::SimulatedHand ^ GetOrAddHandDevice(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::ControllerSimulationMode simulationMode);
[System.Obsolete("Use GetOrAddControllerDevice instead.")]
protected Microsoft.MixedReality.Toolkit.Input.SimulatedHand GetOrAddHandDevice (Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.ControllerSimulationMode simulationMode);
[<System.Obsolete("Use GetOrAddControllerDevice instead.")>]
member this.GetOrAddHandDevice : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.ControllerSimulationMode -> Microsoft.MixedReality.Toolkit.Input.SimulatedHand
Protected Function GetOrAddHandDevice (handedness As Handedness, simulationMode As ControllerSimulationMode) As SimulatedHand
- handedness
- Handedness
- simulationMode
- ControllerSimulationMode
- Attributes
Producto | Versiones (Obsoleto) |
---|---|
MRTK2 Unity 2018 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0) |
MRTK2 Unity 2019 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |
MRTK2 Unity 2020 | (2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |